Map Name: Welcome to Higgus
Map Author: Jon M. aka. Vissing
Map Size: 16 x 4
Tileset: Unique (Higgus)
Players: 2,4 (1,3 vs. 2,4) 
RAM: 32
AI: Air/Hover (quite harmless as a matter of fact)

Recommended skirmish settings: fixed starting points, 2k player and 10k ai resources 

Recommended multi settings: fixed starting points, 2k player resources 

Installation:    Unzip all files into your X:\cavedog\totala directory 
                 where 'X' = the drive that Total Annihilation is
                 installed on.

Info: The map is made with 1on1 multiplayer combat in mind not skirmish! The ai is ok yet it needs at least 25 minutes (ingame time +clock) to get established, also the Commander has a bad way of building him self trapped in the narrow canyons! Another good way of getting the ai to fight decently is to give it 10k starting resources. Due to my lack of ai programming skill there is no changes to the easy/medium/hard settings.

Notes: Spider tanks and other ATV units will not be able to walk on cliffs in this map because I've had to be real greedy with the void tool to fix some mechanical problems.

Requests: If any one out there knows how to get Bryce4 to do shadows on imported, lightly translucent 2Dwater textures (.bmp) I would love to know. Also I can't get GafBuilder Pro to compress imported animations that utilizes subframes, leaving me with a wrong sized gaf file only containing a so-called "No" animation! However if I open an existing compressed TA gaf file with subframes and resaves it with no changes in compressed mode the problem dosn't take place?!?

Jon M. - jonm@get2net.dk
